Cookie Town logo — a pixel-art lop-eared bunny on a wood badgeCookie Town

Quick question — where do your Claude Code agents live?

quit juggling claude code tabs.
start running a town.

Cookie Town is a clearer workspace for your Claude Code agents. Every session becomes a tiny villager you can see at a glance — sorted into its own repo, given its own automatic git worktree, and set on a Shelf when you want to step away and pick it up later. On average, engineers are getting a 6× increase in commits per day.

Move your fleet into town today

Cookie Town Pro · just $7.99/mo · free for beta users, applied for you.

$7.99Free

Beta founder access — completely free, locked in for as long as you stay.

Applied: B3TA-USER

You save $7.99/mo

Not ready to buy? Join the waitlist.

😴 migrate-db
❗ needs you
✅ review #142

Your actual fleet — who's working, who needs you, who's done — at a glance.

3–5

sessions you can juggle in terminal tabs before they blur

8–15

sessions you'll comfortably run in Cookie Town

more commits per day, on average, once your fleet lives in town

The big one

multi-task like you've got a whole team

Because you do. Terminal tabs all look identical — that's why your ceiling is five. Cookie Town gives every session a place to stand, a face, and a status, so your ceiling becomes your ambition.

A workspace you can actually see

Every session is a villager on a map, with 🔨 working, ❗ needs you, ✅ done floating above its head, updated live. Instead of a wall of identical terminal tabs, you read your whole fleet the way you read a room — one clear, visual glance.

Automatic git worktrees

Every session gets its own git worktree, its own branch, and its own dev-server port — created and torn down for you. Parallel agents on the same codebase never step on each other, and you never hand-manage a checkout again.

Separated by repo

Each repository gets its own corner of town, so a session is always clearly tied to the project it belongs to. No more guessing which tab was editing which codebase — sessions stay sorted by repo, automatically.

Put a session on the Shelf

Not done with a session but need it out of the way? Set it on the Shelf. It’s parked safe with its full transcript and worktree intact, ready to pull back down and pick up exactly where you left off — hours or weeks later.

VillagerVillagerWizard villager

rooms that mean something

Where a villager stands is its stage of work: the Lobby for idle sessions, Working while heads-down, Verify while a fresh agent checks the goal was actually accomplished, and Review when it's parked for you. Space is the interface — you read your fleet the way you read a room.

Outposts

staff your town with reviewers

Drop a reviewer character into your town and it automatically reviews every watched session the moment it finishes — full transcript, full diff, feedback delivered straight back into the session. Set it to advisory for notes, or blocking so nothing reads as “done” until it passes.

Code Review

The Chef

Tastes every dish before it leaves the kitchen. When a session finishes, the Chef reads the full transcript and diff against your standards — and delivers notes straight back into the session.

Security

The Guard

Pats down every change for leaked secrets, injection holes, and sketchy dependencies before it ships anywhere near production.

Tests

The Scientist

Doesn't trust “it works” without proof. Checks that the work was actually verified — real tests run, real output observed — not just written.

Scope

The Archeologist

Digs up what was asked versus what was delivered. Catches quiet scope creep and the acceptance criteria that got buried along the way.

Four built-in review templates — plus 16 characters (pirate, ninja, viking, judge…) you can arm with your own review orders.

Tasks

run it like a project, not a pile of tabs

A task board for your whole fleet. Write down what needs doing, decide who does it, and let the town keep the queue moving while you think.

1

Queue work onto any session

Every task belongs to a repo and, optionally, a session. Drag to reorder a session's queue; mark tasks blocking (waits for you) or non-blocking (picked up automatically).

2

Spawn a task into a fresh agent

One click turns a task into a brand-new session — fresh worktree, fresh branch, enriched prompt — and the new villager literally walks into town.

3

Auto-dispatch keeps the fleet busy

When a session finishes a turn, its work is judged, the task gets notes, and the next queued task is expanded into a complete prompt and posted — without you touching it.

4

One board for the whole project

See every outstanding task across every repo and session in one place. A session going away never loses its tasks — they wait to be reassigned.

and the town keeps going

Ship

Commit → merge → push straight from a session's worktree, with conflicts kept safely inside it.

Try-on

“Wear” a session's changes on your main checkout to run them locally — then take them off. Nothing committed.

Review overlay

Read any session's diff as an overlay right on top of the town. You never leave the world.

Call your agents

Walk up to a villager and video-call it. Speak or type — your words become a proper, enriched prompt.

Semantic search

Find any session, ever, by meaning — not by scrolling terminal history.

World builder

Paint your own town — terrain, walls, furniture, whole maps. Your fleet, your floor plan.

Simple, cozy pricing

One flat price for the whole town — just $7.99/mo, about a cup of coffee. And during the beta it's free for founding users — the beta code is already applied, so you pay nothing, with no code to type.

🐰 Beta users · Free

Cookie Town Pro

  • Your whole Claude Code fleet in one town
  • Automatic git worktrees, branches & ports per session
  • Outpost reviewers: code review, security, tests, scope
  • Task board with spawn, queues & auto-dispatch
  • Ship, try-on, review overlay & semantic search
  • Works with your existing Claude subscription — no API key
  • Free beta access locked in for as long as you stay
$7.99Free

Beta founder access — completely free, locked in for as long as you stay.

Applied: B3TA-USER

You save $7.99/mo

Secure checkout with Stripe — no email needed here, Stripe collects it. Beta code B3TA-USER (free for founding users) is pre-applied for you; the standard price is just $7.99/mo.

Not ready to buy? Join the waitlist instead.

Questions, answered

How much does it cost?+

Cookie Town Pro is just $7.99/mo — about a cup of coffee. And right now, during the beta, it’s completely free for founding users: the B3TA-USER code is already applied for you, so you pay $0/mo, locked in for as long as you stay. Just tap “Get Cookie Town Pro” and Stripe handles the rest — there’s no code to type.

What happens after I pay?+

You’re taken through Stripe’s secure checkout, then straight back to Cookie Town. Your email is your key: you’ll be able to download the app and activate it with the same address you paid with — no separate password to remember.

Can I cancel anytime?+

Yes. It’s a simple monthly subscription with no contract — cancel whenever you like and you keep access through the end of the period you already paid for. Your beta price is locked in the whole time you stay subscribed.

Do I need a Claude API key?+

Nope. Cookie Town drives your existing Claude Code setup and your Claude subscription — there’s no API key to wire up and no per-token surprise on top of what you already pay.

Cookie Town logo — a pixel-art lop-eared bunny on a wood badge

your Claude Code fleet deserves a town.

Cookie Town Pro is just $7.99/mo— cancel anytime — and during the beta it's free for founding users. Move in today.

$7.99Free

Beta founder access — completely free, locked in for as long as you stay.

Applied: B3TA-USER

You save $7.99/mo

Not ready to buy? Join the waitlist.